If you’re wondering what is Storm Simulator Spa and how to build it using VFX in Windows, you’ve come to the right place. In this post, we will talk about one of the new-generation themed spas, known as the storm room spa, and show you how to model it using simulation software on a Windows 11/10 PC.
In June 2022, some images and videos of a storm-themed spa went viral on the internet and received mixed reactions from people. While some considered the idea to be frightening and bizarre, others expressed a strong desire to visit the spa.
What is Storm Simulator Spa?
The storm room spa located at QC TermeMilano in Milan, Italy, comprises a cinematic pool room that gives people an exhilarating experience of an artificial thunderstorm. Water is constantly poured from the fountains and showers above, giving people the sensation of being drenched in heavy rain. Dense clouds and lightning strikes are projected on the ceilings and walls and dramatic sounds of gusty winds, rain, and lightning bolts are played to simulate a thunderstorm.
While the majority of the spas offer relaxation and therapeutic treatment, the storm simulator spa allows people to reconnect with the other side of nature, which is not silent.
How to build a Storm Simulator Spa using VFX in Windows?
If you want to create a 3D model of a Storm Simulator Spa, continue reading. We will show you how to do it using Storm – the VFX Simulation tool.
Storm is a desktop-based vfx particle simulation software that lets you quickly design and create sand, snow, rigid, or soft body-like particles for 3D graphics. It also runs on CUDA and supports GPU acceleration of grains and SPH fluids.
You can download the latest demo of Storm for free from storm-vfx.com. Once downloaded, unpack the zip archive. Then go to the bin directory and double-click on Storm.exe to run the software.
To build a storm simulator spa, create a 3D environment that mimics a spa room. This should include a pool, the walls, ceiling, and pool seats. Use particle systems to design and animate clouds, lightning bolts, and raindrops. Then set up camera angles and render your scene from different camera angles.
The basic workflow is to create a system (Add Object… → Granular or SPH) and then add the sources, forces, or colliders. You can rearrange the objects by using the transform handles or modifying the transformation parameters in the right panel (by default, when you choose an object in the scene, parameters appear on the right side of the program interface. Some parameters have tooltips that can be seen by hovering over the parameter name).
You can also scale objects early at reading time using the Read Scale parameter.
To create a playblast sequence, you need to manually enter the playblast location through the ‘Fallback Path’ field. When done you can drag the time slider to go through your sequence.
Storm also has an additional node interface called Post Procedurals, which allows you to read back caches, check about channels, and edit or delete particles in a simple procedural flow. For more information on this, refer to Storm’s quick start guide here.
That’s all about building a Storm Simulator Spa using VFX in Windows. I hope you find this useful.
What is storm simulation?
Storm simulation is the process of developing computer-generated simulations or models of various meteorological events, such as storms. These simulations are frequently used in research, weather forecasting, disaster preparedness, and media visual effects.