Kinect has brought about a revolution in the gaming industry, with the Kinect-Xbox 360 seeing a huge response in 2010. The academic researchers and enthusiasts will now have a chance to taste the key pieces of this technology and they will now be able to build their own games.
Kinect SDK for Windows is being developed and released by Microsoft Research (MSR) in collaboration with IEB , and will be launched in spring of 2011. It will enable the developers and researchers to use some of its features like the audio technology, system application programming interfaces and direct control of the Kinect sensor itself. It is going to be bridge the gap between user and the machine. It will foster development of Natural User Interfaces (NUI) .
The possibilities are endless. Natural and intuitive technologies such as Kinect can be more than just a great platform for gaming and entertainment. They open up enormous opportunities across a wide variety of scenarios, including addressing societal issues in areas such as healthcare and education.
Microsoft hope is that this SDK will ignite further creativity in an already vibrant ecosystem of enthusiasts. They are very excited by this announcement. Not only does it showcase the investment in this important technology trend, but it ensures that people have the tools they desire to revolutionize how people interact with technology.
It will be interesting to see how Kinect impact the developer ecosystem. Kinect offers huge potential which can be very useful for developing systems for physically challenged and for more interactive learning for students around the globe.
Microsoft also plans to release a commercial version of Kinect for Windows SDK at a later date.